
Market Launderer
Stratton Oakmont Inc
0
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Posted - 2016.06.26 17:12:32 -
[1] - Quote
TheSmokingHertog wrote:My suggestion to get Enablers better trade skills for market and logistics too; Quote:
- 4 to 8 (Trade)
- 8 to 16 (Retail)
- 16 to 32 (Wholesale)
- 32 to 64 (tycoon)
- Corporate contracts 500 to 1000.
- Public contracts from 21 to 42.
- Lets also mention the now locked contract thread, that is full with stuff related to shipping stuff from A to B and working the markets for stuff that is not listed on the market tree.
I honestly don't think this is necessary, and it devalues the effort required to maintain a proper trading operation. 300 orders is A LOT of orders, in fact, the Tycoon skill is the most "best bang for your buck" skill in the game, because each market order has essentially no limit on your ISK/hour (but of course market competition helps keep it down a bit).
If everyone had double the orders, the only real result you would see that it takes double effort to make the same ISK (under the assumption that everyone makes full use of their orders, which they do not). Furthermore, having too many orders discourages interactions with orders despite tax hikes -- why buy an item for 20.2 million when it costs you 20 million to buy it and you wait a little longer? A smart trader will tell you to use the 200k order because time is money, but idiots with high trading skills are living proof that people don't do that (or maybe there are a bunch of braindead botters in jita, wouldn't surprise me with how fierce the competition is sometimes).
TheSmokingHertog wrote:
Then, in the Citadel expansion, traders are faced with a higher tax in NPC stations, to promote citadel markets. I can follow that reasoning. But when you choose to market the masses in an NPC station, and you are a station trader, you have to eat the taxes each time you want to resupply / replenish an order due to the following facts;
You work up standings with a char for a faction / race
That char has 305 orders
Mass working a multitude of products, say 6 slots a product in Jita, as example, leaves you with just 50 products.
If you want to work bulk long time markets, with high turnover volumes, where you want to secure hedges or make bets. You have to work with a certain stock in market and work within the limited room given in a char, or you have to start multiple alts. But still, when relisting product, you have to pay taxes over and over. Please give us the means to decently replenish our orders. ...
Wait, what? Why don't you just pay the 100ISK broker fee for adjusting the price by a cent? This completely resets the timer. There is a distinct tradeoff between larger orders and smaller orders due to this exactly. If you're not making money then your strategy is bad. To make best use of your order slots, you should do something like this:
Assume some item has a median buy of 1.7 mil and a median sell of 2.2 mil:
- List 100 units at 2.3 mil for 90 days
- When there are only a few units left, lower the price to 2.2 (or lower depending on volume), this resets the timer again but you don't care about that, since the order is going to get filled soon
- List 100 units at 2.3 mil for 90 days from your stockpiles (which you probably replenished somehow)
Taxes are there for a reason, if you want a tax break go sit in the right citadels or make backdoor deals. As a hardcore trader I can tell you that these changes that have happened are all really good (except for no contracts in citadels, which pretty much cancels out all the good stuff I've been saying about citadels because I can't pay others to do stuff for me in citadels).
TheSmokingHertog wrote:
With the arguments of CCP with growing empires, would it be unreasonable to give some love to the Enablers that work within the EVE economy, to give them the tools that support this bigger game CCP keeps talking about, just like CCP does for the people supplying the physical means in game?
Now this... this is just plain old entitlement. You want to be rewarded for enabling trade? You think CCP should do it because it's their game? You're playing the wrong MMO my friend. [b]You want to be rewarded for enabling trade? You find a ******* decent trade route or come up with a great strategy or supply goods to a group that didn't know it needed them[b]. It's up to YOU in the sandbox, not the devs, to make things go smoothly (or not). |